Monday, May 24, 2010

Design Pattern

All my posts related to design pattern will follow the GOF ideologies. I'm just going to make a note on the things that got raised during my observation and discussion. Also here I want to make note of the scenarios specified in the sites other than GOF. I'm not going to explain the patterns as most of the things will seem to be the replica as described by the GOF.
To be aware of Design Patterns, I tried lot of articles / books though I'm aware of GOF. As I'm passionate about C#, I tried to read books / Articles that explains well about the GOF patterns with C#. DoFactory site fulfilled that partially. But later one of my friend strongly argued with me and presented me with the native GOF "Design Patterns - Elements of Reusable Object-Oriented Software" book and asked me to get into that.
Really that helps me a lot and the approach of the book wins. Each and every pattern is explained by means of:

  • Intent
  • Also Known As
  • Motivation
  • Applicability
  • Structure
  • Participants
  • Collaborations
  • Consequences
  • Implementation
  • Sample Code
  • Known Uses
  • Related Patterns

 
The key items that describes the core ideology of the pattern are the Intent and Structure. Motivation is specified before the Structure which will help us to understand the Structure.

Finally I agree with my friend that to understand about the GOF Design Patterns, definitely we should first need to go through "Design Patterns - Elements of Reusable Object-Oriented Software". Then we can refer other books, articles or blogs in order to fine-tune the knowledge we acquired and to become strong in that.

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This work by Tito is licensed under a Creative Commons Attribution 3.0 Unported License.